As the title boldly states, this is a brand new continuation of the Firefly title, complete with rebranding, renumbering, and a new creative team at the helm. So, where are we now? Well, things are pretty much as we left them at the end of the previous run. The crew is still mostly together with Kaylee as Captain. It appears a bit of time has passed, with Mal and Inara back in the mix, and Emma appears a bit older, too.

The end of the first season of Prime Video’s The Legend of Vox Machina is upon us, and it’s - to take a word from our favorite flirtatious merchant - glorious. The final three episodes of the show have taken a major turn, as the group of burgeoning heroes known as Vox Machina have continued their quest for revenge and the reclamation of Whitestone, the ancestral home of Vox Machina member Percival De Rolo. In doing this, they have discovered the intricate plot of the wicked Briarwoods, a power couple that has all the wrong intentions.

Previously on Angel: Angel and Cordelia are actors acting as a private detective and a straight-laced cop, respectively, on a hit TV show, while actually running Angel Investigations. Along for the ride are Spike, Gunn, Fred the Slayer, Wesley the Watcher, Lorne, and Andrew. Tragedy struck when Wesley was stabbed by a cursed dagger, prompting a desperate Hail Mary move by Fred that had unexpected consequences. Meanwhile, a refugee from another dimension arrived with awful news.

The Solstice celebration turns violent for Edward when he’s attacked by Enrique’s mechanical spiders, but things don’t turn out like the vampire planned. Our magical unicorn fends them off and kills Enrique’s brother in the process.  Vowing revenge, Enrique decides to retreat when Seamus comes to his foster brother’s aid.  Jezebel is still determined to lift Edward’s curse with help from Isadora, but it comes with a hitch—it may not be permanent.

Things have certainly picked up as the first season of Critical Role’s Prime Video series has moved past their halfway point. As the back half of the season kicks off, events are beginning to unfold as the group of plucky, would-be heroes has continued their attempt to restore Percival’s ancestral home of Whitestone from the villainous horrors known as the Briarwoods. As this season has continued exploring this part of Vox Machina’s story, it’s become increasingly obvious that this show has found its footing, bringing so much of what made the streamed game so rewarding into this medium.

When we last left Jezebel, she had discovered that the unicorn was her Uncle Seamus’ long lost brother, Prince Edward. The young men had parted angrily, as Edward had wanted the adoration his foster brother received from their father. In a fit of jealousy, Edward made a bargain with a witch to give him magic. It is not surprising the witch had a trick up her sleeve and turned him into a unicorn. Ashamed of his actions, he hid in the forest near the marsh for years, and it was only when Jezebel befriended him that the two brothers reunited.

The legendary (at least, in the future) adventuring group known as Vox Machina has returned as they continue their early misadventures. In this penultimate issue, the team continues to unravel a mystery in the city of Westruun -- a mystery that features an old ally, a false imprisonment, and a mighty dragon. After the group dealt with the ancient being in the last issue, they now face an utterly less terrifying, but still important, task: freeing Realmseer Eskil Ryndarien from prison after being blamed for the attack by the mighty dragon Skysunder. This leads to some challenges, as one member of the crew will have to re-open an old wound to find information, something that not even the members of the team they are closest with know much about.

The following is an interview with Trenor Rapkins regarding the recent release of the graphic novel, The Lords of Invention. In this interview, Fanbase Press Editor-in-Chief Barbra Dillon chats with Rapkins about the creative process of bringing the story to life, how the story may connect with readers, and more!

Bounty Hunters! Do we need their scum? IDW’s Star Wars Adventures #14 tells us that we do with not one, but TWO stories. These tales feature different sides of their individual characters.

IDW has provided fans of comic book art some wonderful gifts over the past few years. Books of original illustrated stories by legends Jack Kirby, John Romita, Gil Kane, and others have allowed the general audience a backstage pass of how the original, hand-drawn stories appeared before production. This collection has now been expanded by another inspirational creator.

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