As the Unbelievable Unteens finally all gather, what happened to break them apart is revealed. Like with most of the Black Hammer Universe, we’re given a portrait of heroes whose human nature, even their desire to do good, often gets them into more trouble.
Issue 4 of Black Hammer: Reborn asks a wickedly unexpected question and gives a terribly tragic answer.
Dark Horse Comics’ Last Flight Out #2 continues the tale of family, search, and apocalypse. As the story moves forward, we see relationship history, as well as military battles, as humanity breathes its last breath on Earth. Twists and turns occur, and the survival of the main characters hangs in the balance.
Previously on Buffy the Vampire Slayer: Buffy and Co. took a risky gamble and like all well-laid plans, things go sideways pretty quickly. With no other plan to resort to, the group makes a hasty retreat, but is it already too late for that?
Bookseller-turned-author Maggie Tokuda-Hall (@emteehall), who has already written a widely acclaimed picture book (Also an Octopus) and a Young Adult novel (The Mermaid, the Witch, and the Sea), is about to enter the graphic novel arena with her buzzed-about new work, Squad, from Greenwillow Books. In the following interview, Fanbase Press Contributor Kevin Sharp talks with Tokuda-Hall about the story’s origins, writing for different audiences, and her first foray into a new format.
In this middle-grade graphic novel biography of famed scientist Marie Curie, her family background and scientific details take center stage. This authorized account of her life by two esteemed Danish scientists, Frances Andreasen Østerfelt and Anja Cetti Andersen, walks us through the tumultuous times of living under Czarist rule in 1870s Poland, Marie’s first love, the grit and determination to do well at the Sorbonne, her marriage, and her scientific achievements. It’s also a primer on how a gifted family survived under oppressive conditions. It is a wonder any of them were able to escape and succeed in their professions, especially the women.
It's finally here. With the roll of a natural 20, the series finale has arrived. It's only fitting that a series called Die, based on role-playing games, ends at the twentieth issue. So much has happened in the course of the series, and while this review will talk about the final issue, it will also tackle the series as a whole.
Synder and Soule are back at it again with another issue of one of the most terrifying and prescient series out there.
I am tied at the hip to Erica Slaughter’s journey. I care so much about this character, as much as I do about Ripley from the Alien franchise, or Lisbeth Salander from The Girl with the Dragon Tattoo series. Entering into this story arc, we know how the events will turn out, but not why, and not to what extent it reveals to us huge chunks of this mythology and the other characters.
With issue #5, the story opens up and the Berzerker deepens. BRZRKR has been following a path. A scientist (trying to help the Berkzerker in exchange for his help) has been cutting into who our hero is through his past and present in an attempt to help him become a mortal. Since the Berzerker can’t die, he’s been America’s wrecking ball, going on covert ops missions, dropping out of airplanes, and laying destruction every where he goes. He was born for it, or was he trained for it? Did his father turn him into a killing machine? Two big questions exist at the center of this story: What makes us who we are, and how do we stop being that person?