You guys, I’m obsessed!
Is anyone else playing Rise of the Tomb Raider that released this week for PlayStation 4? No?! Okay, I give you permission to stop reading this review right now and go and buy this video game! I kid you not when I tell you that I came home from work this evening and got so lost in the game that my homework—this review!—is late! (Sorry, Barbra…)
Image Comics introduces a unique blend of story, illustration, and music to the comic book world. Black Light District is a one-shot featuring six issues with a range of diverse stories, bold colors, and an eclectic assortment of musical tunes to keep the readers bobbing their heads.
Black Monday Murders #3 presents a mystery for the reader to solve. There is a violent crime, a smug suspect, and an interrogation room where the majority of this comic book takes place.
What does it mean to believe in an afterlife? What does it mean for Mrs. Black when she believes everything that happens after death is “just fairy tales?” This notion of wondering whether anything exists now or after pulls the reader into this captivating story as the main character catalogues some of her best memories.
Gather round, my pretties! We have something special for the month of October, a horror anthology from the early days of comic books. Spooky tales have been handpicked from the tail end of the Golden Age of comics (early to mid 1950s, to be exact) for our reading pleasure. There are about one hundred and fifty pages in this volume, containing comics that are never more than ten pages. But now, it’s time to dive into the pages of Haunted Horror to see if the stories crumble like a cheap headstone or endure like a pharaoh's tomb.
In our second excursion into the theme park, the plot has thickened, more mysteries are brought forward, and more themes have been revealed. I wish to point out three recurring elements of this episode that point towards a fourth as a means of viewing Westworld: stories, secretsm and player pianos, all of which culminate in ruminations on the real.
Each month, Fanbase Press Contributor Joshua Desjardins (a.k.a. Stagedork83) receives new and exciting subscription boxes from Star Wars: Smuggler's Bounty, and the Fanbase Press readers have a chance to live vicariously through the deliveries as he captures the thrilling unboxing process on video!
The Death Star has arrived in this month's Star Wars Smuggler's Bounty subscription box! Watch Fanbase Press contributor Joshua Desjardins (a.k.a. @Stagedork83) unbox these exclusive items, ranging from t-shirts to Darth Vader himself. Shout-out to Funko for completing their first year of Star Wars Smuggler's Bounty!
Hello darkness, my old friend.
There’s a new genre making itself known in the gaming sphere at the moment that is being termed as “immersive storytelling” by…people who name such things. This genre is defined by typically nonviolent, but highly engaging, single-person narratives that leave the player alone in spaces that have been uninhabited by other people. Games like Gone Home, Tacoma, and Firewatch are leading the forefront of this new space, and I bring them up because I see a lot of similarity between them and Simon Birks and Tom Eddy's Gone. With a protagonist whose presence is often dwarfed by the omnipresent heavy and mysterious atmosphere, the emptiness fights our little, robotic hero as ruthlessly as any antagonist, holding its secrets with a tenacity that engages the reader far more than you’d expect in such a simple presentation.
Given the popularity of 1920s and 1930s-era America, due mostly to F. Scott Fitzgerald and flappers fashion, it’s no surprise that the interest in pulp novels has remained steady, if not somewhat overlooked at times. That is what made Titan Comics' announcement of their “Hard Case Crime” imprint so enticing. While most noir-style crime books now simply lift the aesthetic into a more modern era, the Walter Hill-inspired book, Triggerman, looked to be 1930s gangland in its purest form, and it absolutely delivered, although not always to its credit.